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Luo Yonghao endorses the "Fun Play Server" of "Rate of the Land," is a new SLG experience on the horizon?


Recently, a major buzz erupted in the SLG gaming community: Luo Yonghao is set to promote the "Fun Play Server" of "Rate of the Land"!

Indeed, this is the same Luo who once threatened to buy Apple, then paid off 800 million yuan in debt through live streaming, and now has plunged back into tech startups.

This time, he’s neither selling phones nor creating digital personas, but personally recommending the SLG mobile game "Rate of the Land" Fun Play Server.

At first glance, this seems a bit unexpected, but upon reflection, it’s quite reasonable.

It’s important to note that although Luo has thrived in the live commerce field in recent years, his product selection always follows his own logic: he avoids products built purely on fleeting traffic and prefers those that genuinely solve user pain points and have solid product strength.

From his past obsession with details in the phone business to his repeated emphasis on “making friends” with sincerity during live streams, Luo has always been a meticulous product manager at heart.

Therefore, his appearance in the promotion of the "Rate of the Land" Fun Play Server sends a strong signal: this Fun Play Server truly offers something valuable.

So, what exactly about the "Rate of the Land" Fun Play Server impressed Luo? The answer lies in the two words “Fun Play.”

SLG games are often teased by players as being “too grindy,” “too pay-to-win,” and “too luck-dependent” — progress is painfully slow like climbing a hill, card draws are based on chance, attacking a city requires precise timing, and one wrong move can lead to being raided. These pain points deter many potential players and cause veteran players to burn out and quit after long-term exhaustion.

The "Rate of the Land" Fun Play Server is the official remedy for these persistent issues. It does not make minor tweaks but fundamentally redefines the pacing of the SLG experience from the ground up.

For example, the most frustrating card-drawing phase is doubled in excitement: when recruiting the first 10 five-star generals from the famous general card pack, the system grants an extra five-star general from the same faction. What does this mean? It means your core team builds twice as fast, no longer struggling to get a key general. For free-to-play players, this saves tens of thousands of tiger tokens, greatly lowering the entry barrier.

Also, resources and development are almost all “doubled” in the Fun Play Server: land resource production doubles, battle tactic experience doubles, daily tax revenue doubles… even recruitment speed increases by 25%. These seemingly simple but bold changes precisely address the SLG core early-stage problems of slow growth and dragging pace.

What used to take days to gather enough troops for a decent battle now speeds up dramatically, letting you quickly reach the most enjoyable part of the game — strategic combat and alliance diplomacy.

Even more impressive is the “auto city attack” feature.

In traditional SLGs, siege battles are a highlight of team collaboration but also the most exhausting part: getting woken up at 3 AM by the guild leader’s call to join the siege is every veteran player’s nightmare. The Fun Play Server’s new “siege fortress” building lets players delegate troops to attack cities automatically, freeing their hands completely. You no longer have to disrupt your life schedule for group actions; instead, the game adapts to your rhythm.

This “human-centered” design approach is a revolutionary shift in the SLG genre.

Of course, reducing the burden doesn’t mean dumbing down. While lowering time costs, the Fun Play Server maintains strategic depth. Complex mechanics like highland terrain, starvation systems, and five-color flag systems remain intact. In fact, because of the faster pace, strategic battles become even denser and more intense. You can use the time saved to focus more on planning, diplomacy, and tactical execution.

This is where the true charm of SLG lies.

It’s precisely because the Fun Play Server directly addresses real player pain points and offers a more certain, smoother gaming environment that it has earned Luo’s favor.

He once admitted on live stream: “If it weren’t for owing debts to others, I would never put making money as my top priority in entrepreneurship.” Behind this statement is his dedication to “creating value.” What the "Rate of the Land" Fun Play Server does perfectly is to “create value” for players — giving time back to players and restoring the joy of strategy to the game.

It’s worth mentioning that Luo’s support is not just verbal; he’s putting his money where his mouth is.

On the evening of December 31, he will launch an exclusive event in the “Make Friends” live stream room, featuring super discounted limited-time gift packs and chances to draw jade tokens or grab tiger tokens for just one cent. More excitingly, he personally adds a million cash prize to kick off the #ShareLuoMillionBounty# campaign — anyone posting content related to "Rate of the Land" on Douyin can win cash rewards ranging from 5 yuan up to 25,000 yuan.

For players looking to earn some extra income at year-end, this wave of benefits is truly generous.

So, if you’ve ever quit SLG due to its grind or are searching for a strategy game that challenges your mind without overwhelming your life, consider trying the Fun Play Server when it goes public. You might not only rekindle the passion of commanding on the battlefield but also get a chance to share in Luo’s bounty.

After all, a bold life needs no explanation, but everyone wants the joy of making money.

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